One handmade world.
Finite, drawn by hand, built to be explored your way.
TexFi · Zoka Games Studio
A king wakes up after the end.
Coming soon. No release date yet. The world, the story and the first music drafts are done; there is no playable build yet.
You wake up in a capsule built for emergencies. Your face is burned, the doors open on their own, and the kingdom outside is quiet in the wrong way. You are the king of OWNE. Something broke, and nobody told you what.
OWNE is one handmade world with its own rules: not endless, not random. You walk, fight, find out what happened, and see what is left of your kingdom.
Finite, drawn by hand, built to be explored your way.
Instead of ability gates, the world pushes back with what you carry. Go somewhere too early and it will cost you.
Wings, limbs, plants and ruins grow in curls. Small bodies, big dark eyes, a nervous hand-drawn line.
Every character, background and animation is drawn by hand. The music is written by the author; the first drafts exist. The code is written with the help of Claude Code and tested by hand. Built in Godot 4.
Progress is shared openly in the TexFi channel. No account, no email, no tracking.
OWNE is a game by Zoka Games Studio, the game division of TexFi.